This event is endorsed
and organized by

1st EAI International Conference on Design, Learning & Innovation

May 2–3, 2016 | Esbjerg, Denmark

 

Attendees of the DLI2016 will have access also to the Program and Keynote Speech of the colocated conference ArtsIT2016.

 


Dr Antoni Jaume Capó

 

Antoni Jaume-i-Capó obtained the Ph.D. degree in Computer Science at the Balearic Islands University in 2009. Since 2005 he works at the Mathematics and Computer Science Department of the Balearic Islands University.

His main research interests include computational vision, vision-based interfaces, serious games and rehabilitation. He has published in several international journals his research work.

He also has participated and led funded research projects (Regional Government, Spanish Government, European Union).

 

Sudarshan Khanna

www.sudarshankhanna.com

 

Professor and Design Educator Sudarshan Khanna , was Principal Designer, Chairman of Education & Research, and Head of Toy Innovation Centre at the National Institute of Design (NID), Ahmedabad, India. An internationally acclaimed designer and educator, who has established several new courses and programmes, including the Post Graduate Programme in Toy & Game Design.

Sudarshan Khanna is a pioneer in the research of interesting facets of indigenous toys and crafts communities all over India. In 1996 he was conferred the National Award for his life time work for design-science among children by the Department of Science and Technology. He is recipient of the international BRIO Award 2013 for his lifelong contribution to research and innovation for toy design and development in India. Professor Sudarshan Khanna is the past president of ITRA (International Toy Research Association) and founder Chairperson of “Toys for Tomorrow”- vision-action international forum.

Author of three books and many articles on toy design, culture and creative education, he features in many educational TV programmes. He has been conducting workshops in India and other countries all over the world, for teachers, trainers and students, relating the value of design methods and creativity as parts of innovative learning processes.

 

Surabhi Khanna

www.surabhikhanna.com

khanna.surabhi@gmail.com

 

Surabhi Khanna is a designer, educator and workshop specialist. She has a Master degree in design from the National Institute of Design (NID), Ahmedabad, India, focusing on toy and game design, after her graduation in architecture. She has been working on projects and workshops related to heritage, innovations, and culture-based design. She is associated with several institutions of design and education as a part time and visiting faculty.

She was an exchange designer in Germany, invited participant for UNESCO Creativity Workshop on Inclusive Education and Development, and she was co-invitee to Colombia, South America for talks-workshops on design and education.

Surabhi Khanna has developed courses and electives related to playful design concepts for students of design and architecture. She conducts design and education workshops for teachers, trainers and children at several organisations and schools.

 

Abstract

 

Toys & Tales with everyday materials relevance of ingenious, playful ideas for design, learning and innovation

 
Sudarshan Khanna & Surabhi Khanna
www.sudarshankhanna.com , www.surabhikhanna.com
 
 
“The best thing a child can do with a toy is to break it; the next best is to make it”
 
Ingenious toys and tales are innovative tools for holistic learning. Such resource exists in every society. As design educators, we have been involved in the study and documentation of what children play, make and develop. In the presentation, we will discuss how this tangible resource is relevant in today’s context of digital environment. 
 
A good toy would normally integrate aspects of social science, technology, art & aesthetics. Play is a basic and natural instinct and is also an entertaining activity. The process of making and playing innovative toys can make integrated use of 3H : Hands, Heart and Head. Creating products with such a process can provide joy and insights. The sense of curiosity is the starting point of learning. This design medium facilitates interactive, collaborative and creative initiatives. 
 
(After the presentation and discussion, there can be a short hands-on 
Workshop - Toys & Tales Design 
to experience the points discussed in the presentation.)